Learn Mobile Game Development By Building 15 Games
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30 Hours
Deal Price$29.99
Suggested Price
$299.00
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Learn Mobile Game Development By Building 15 Games
$29.99$299.0089% OFF
289 Lessons (30h)
- Course IntroCourse Source Code
- IntroductionHello JavaScriptVariablesArithmetic OperationsConsoleObjectsChallenge – ObjectsChallenge Solution – ObjectsStringsArraysAdd and Remove Array ElementsMultidimensional ArraysArrays and ObjectsChallenge – Adding EnemiesChallenge Solution – Adding EnemiesFunctionsScopeNested FunctionsMethodsFunction ExpressionsDrawing a Rectangle in the CanvasAnimating the CanvasIf – Else StatementsBoolean ExpressionsChallenge – Conditional MovementChallenge Solution – Conditional MovementWhile LoopsFor LoopsBreak and ContinueForEachBouncing EnemiesJavaScript Load EventMouse EventsTouch EventsCollision DetectionAdding the GoalSpritesNamespacesClassesFinal Challenge – MultilevelFinal Challenge Solution – MultilevelOutro
- Module IntroSetting up a Local Web ServerCreating a New Phaser GameLoading a SpriteAnchor PointScalingFlippingRotatingScreen ScalingUser InputGroupsMore on GroupsSwitching AnimalsTween AnimationsTween CallbacksSpritesheet AnimationsAudacity BasicsAdding SoundAdding TextWhere to Find Free Artwork
- Module IntroBasic StructureDraggable PetItem SelectionRotating the PetPlacing ItemsMoving the Pet to the ItemPet Spritesheet AnimationGame StatsDecresing Pet StatsMultiple StatesBoot StateLoading ScreenHome Screen
- Module IntroBasic StructurePhysics and GravityCollision DetectionKeyboard ControlOn-screen Controls – Part 1On-screen Controls – Part 2Platform GroupCameraLoading JSON FilesPlayer AnimationFireLevel GoalPool of ObjectsBouncing BarrelsUsing Rectangles to get Started
- Module IntroIntroducing the Intel XDKBasic StructureAdding the PlayerShooting BulletsPrefabsEnemy PrefabsEnemy MovementDamaging EnemiesParticle EffectsEnemy BulletsReset EnemiesPause TimerEnemy PoolLoad LevelMultiple LevelsLevel JSON FilesSoundtrack
- Module IntroBasic StructurePool of Floor TilesAdding the PlayerBody Bounding BoxPlayer JumpCollision with a Group of GroupsPlatform MovementShow Hard-Coded PlatformsKilling PlatformsPool of PlatformsRandom GenerationRandom CoinsKill Coins (Text)Collecting CoinsMoving BackgroundGame OverSaving the High ScoreGame Over Overlay
- Module IntroBasic PlatformerIntroducing TiledCreating LayersLoading LayersUsing All the ScreenObjects LayerRead Tiled ObjectsCreating the GoalMultilevel GameEnemy PrefabEnemy BehaviorLoading Level EnemiesHitting EnemiesPlayer FallingMore Info on Tilemaps
- Module IntroBasic StructurePlant PrefabZombie PrefabDamaging PlantsPools of Plants and ZombiesBullet PrefabShooting PlantsShooting AnimationSun PrefabSun ResourceRandom Sun GenerationSunflowersKilling ZombiesButtons BarButtons SelectionLand PatchesPlanting PlantsLoading LevelsMultilevel Game
- Module IntroBasic MapPlayer PrefabHello World Phaser PluginCustomzable Touch ControlsTop-down MovementItem PrefabItem CollectionQuestsHUDLoading Items from TiledEnemy PrefabBattle ObjectFighting EnemiesLoading Enemies from TiledHealth BarQuest OverlayShow QuestsDuplicating Objects
- Module IntroBasic StructureHow to Learn P2Creating P2 SpritesCollision GroupsLoading LevelEnemyLoading EnemiesSetup ChickenPreparing ShotThrow ChickenMaximum VelocityPig Chicken StatsEnding the TurnHUD
- Module IntroBasic StructurePopulation GrowthHousingFoodIndustrial OutputIntegrating TownBuidling CreationHUDDragging MapButtonsButton SelectionBuildingChecking Building Overlap
- Module IntroBasic StructurePopulate GridsSwap and Check Adjacent BlocksIs a Block ChainedFind All ChainsClear ChainsDrop BlocksUpdate GridCreate BlockDraw BoardKill BlockBlock Dropping AnimationsSwap BlocksPick BlockConsecutive Chains
- Module IntroBasic StructureLoading ThingsShowing TextCustom Fonts in PhaserCollect ItemsItem SelectionInteractionsUnlock DoorChange Room
- Module IntroHexagonsShowing a HexTerrainsAuxiliary MethodsGetting Adjacent CellsShowing UnitsShowing Moving OptionsMove UnitAttackChecking for BattlesTurn LogicEnemy AIGame Ending
- Module IntroBasic StructureSurrounding CellsItem CollectionUser StatsGet Free CellProcedural GenerationProcedurally Generate ItemsGenerate ExitMultilvelGenerate EnemiesEnemy StatsBattleFog of WarClearing DarknessMonsters Block Discovery
- Intro to Hybrid AppsIntro to CordovaUsing Cordova in the XDKHello World Cordova PluginsAndroid vs CrosswalkIntegrating Cordova and PhaserPreparing for BuildingsPublishing to the Google Play StoreiOS Overview and CertificateAd Hoc BuildingPublishing to the AppstoreIntro the Amazon App StoreAmazon Account CreationHTML5 Apps in the Amazon App StorePublishing to the Amazon App Store
- Admob SetupAdmob in PhaserIn-App Purchases on iOSExample of iAP on iOSIn-App Billing on Android
Learn Mobile Game Development By Building 15 Games
$29.99$299.0089% OFF
Be More Than a Gamer--See Your Game Concepts Turn to Life with 30 Hours of JavaScript Instruction
Z
ZenvaPablo Navarro is the founder of ZENVA, as well as a web and mobile app developer and entrepreneur. Besides teaching courses on how to create games, apps, and websites to over 85,000 students, Pablo has created content for companies such as Amazon and Intel. Pablo holds a Master ofInformation Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.
For more details on this course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!Terms
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